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Third Year: Group Project
RU5-T33

Breakdown

Software Used

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Embergen

Enviroment Sim​

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Maya

3D Models​

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Nuke

Compositng​

Digital Camera Move

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DaVinci Resolve

Colour Grading

Editing

Pitch

RU5-T33 is a short exploring an unusual encounter with an old wartime robot​

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RU5-T33 is set in a climate apocalypse Earth 100 years into the future, this short is set in LA where the land is dry and hot, a lot of the old machines that broke under these new conditions are thrown out into the scrap fields. ​

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Scavengers scale these fields searching for valuable golden-age tech to sell on to the elite of this fractured society.​

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A ragtag pair of scavengers during an early morning search stumble upon a sleeping war machine from a time long past.​

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This old robot, however, displays unusual peaceful characteristics.​

Inspiration

Titanfall 2:
The Imposing design of Titanfall 2's Titans and key art for the game helped aid both the concept of the shot and the design of the robot for me.
Fallout:
The Fallout TV show used matte paintings projections and models to bring the wasteland to life I intend to follow their compositing strategy to help make my wasteland feel real and lived in
Compositing Academy:
A huge influence over the summer for me I followed lot of his tutorials to help me grasp A the basic skills such as clean plating and B further skills such as ST maps and utilising render layers at an intermediate level

Hugo Guerra:
Hugo's videos on Deep Compositing inspired me to use and learn how to cleanly deep composite effects into my scene,
​Bladerunner 2049:
Similar to Fallout I was looking at how Framestore made their Trash Mesa and found similar strategies of photoscanning, cards and models.
Star Wars: The Force Awakens:
Taking inspiration from the Tie Fighter sunrise shot I aim to make an accurate sky though the details on how ILM made it remain scarce.

Titanfall 2 Key Art

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Fallout TV Shot Screenshot

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Star Wars the Force Awakens Screenshot

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Bladerunner 2049 Screenshot

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Live Footage

Skills Learnt and Developed

Leadership and Project Management
I was the group leader however learning from my time in my second year I took a much more relaxed position, I pitched the initial idea however as a group we spent a while talking back and forth developing it into something we could all get behind. I was also responsible for managing the project working to a 2-week early deadline allowed us to complete this project efficiently and to a quality we were all happy with
Keying and Roto
We filmed using black magic pocket 6ks which gave us a massive amount of pixels to work with making pulling a key really easy and simple, I used a mix of Keylight and Luma Keyers to get a sold key, I then manually roto-ed around the actors feet as I needed to grade the floor separately from them to better blend it with the CG renders
Matching Live Plates to CG Environments
I used multiple grades throughout the scripts to tweak the colours of the CG renders aswell as match the live plates colours as one was filmed at night and the other at midday

Custom Scripts
Lastly, I created my first custom gizmo that used a Zdepth channel that has been shuffled into the alpha channel and had its BnW values tweaked to grade a 3D scene based on how far away the objects are. I called this a Depth Haze node because I used it to create a hazy effect for the mountains in the distance 

 

For more information click here to read about the production of this shot in full

It was pointed out to me that my DOF had a noticeable edge bleed, when creating this shot I had no idea what that was however after having it explained to me I feel confident in my future work I will be able to correctly add DOF without running into this issue

Reference Video: https://youtu.be/E1iXIJJnSwY?t=574

Feedback

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Evan Goddard

VFX Portfolio

© 2024 by Evan Goddard 

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